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src
Events
Structs.h
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#ifndef EVENTS_STRUCTS_H_
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#define EVENTS_STRUCTS_H_
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#include "../Objects/Player.h"
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//* EntryVal
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struct
EntryVal
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{
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std::string
Name
;
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std::string
Value
;
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};
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//* PlayerRanking
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struct
PlayerRanking
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{
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Player
PlayerInfo
;
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int
Rank
;
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int
BestTime
;
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std::vector<int>
BestCheckpoints
;
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int
Score
;
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int
NbrLapsFinished
;
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double
LadderScore
;
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};
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#endif // EVENTS_STRUCTS_H_
PlayerRanking::Score
int Score
Round score.
Definition:
Structs.h:26
EntryVal::Name
std::string Name
Entry name.
Definition:
Structs.h:12
EntryVal::Value
std::string Value
Entry value.
Definition:
Structs.h:13
PlayerRanking::Rank
int Rank
Player rank.
Definition:
Structs.h:23
PlayerRanking::BestTime
int BestTime
Best time this round.
Definition:
Structs.h:24
Player
Contains all information about a player in easy-to-use format.
Definition:
Player.h:10
PlayerRanking::NbrLapsFinished
int NbrLapsFinished
Number of laps finished.
Definition:
Structs.h:27
EntryVal
Struct with entry information.
Definition:
Structs.h:10
PlayerRanking
Struct with player ranking.
Definition:
Structs.h:20
PlayerRanking::LadderScore
double LadderScore
Ladder score received.
Definition:
Structs.h:28
PlayerRanking::BestCheckpoints
std::vector< int > BestCheckpoints
List of best checkpoints this round.
Definition:
Structs.h:25
PlayerRanking::PlayerInfo
Player PlayerInfo
Player object.
Definition:
Structs.h:22
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