1 #ifndef METHODS_STRUCTS_H_ 
    2 #define METHODS_STRUCTS_H_ 
    4 #include "../Utils/GameMode.h" 
  129 #endif // METHODS_STRUCTS_H_ 
std::string CmdParam
Callvote parameter. 
Definition: Structs.h:84
int CurrentValue
Current value of the setting. 
Definition: Structs.h:114
Struct with information of banned player. 
Definition: Structs.h:122
SystemInfo System
Struct with system information. 
Definition: Structs.h:53
std::string Name
Server name. 
Definition: Structs.h:43
int Result
Answering result. 
Definition: Structs.h:73
std::string Command
Command for the ratio. 
Definition: Structs.h:93
std::string Param
Parameter of the callvote. 
Definition: Structs.h:104
std::string TitleId
Title identifier. 
Definition: Structs.h:34
int Port
Game serverport. 
Definition: Structs.h:30
int MaxSpectators
Maximum number of spectators. 
Definition: Structs.h:46
Player Account
Player object of server. 
Definition: Structs.h:50
std::string Name
Platform name (f.e. ManiaPlanet). 
Definition: Structs.h:14
std::string TitleId
Title identifier (f.e. TMCanyon). 
Definition: Structs.h:15
std::string PublishedIp
Server IP Address. 
Definition: Structs.h:31
std::string Version
Platform version (f.e. 3.3.0). 
Definition: Structs.h:16
std::string PackMask
Pack mask. 
Definition: Structs.h:51
std::string Login
Player login. 
Definition: Structs.h:124
Contains all information about a player in easy-to-use format. 
Definition: Player.h:11
std::string ServerLogin
Server login. 
Definition: Structs.h:32
double Ratio
Vote passing ratio (between 0 and 1, -1 for disable). 
Definition: Structs.h:94
int P2PPort
Peer-to-peer serverport. 
Definition: Structs.h:29
ServerVersion Version
Struct with server version information. 
Definition: Structs.h:52
Player AnsweringPlayer
Player answering. 
Definition: Structs.h:72
Struct with system information. 
Definition: Structs.h:23
int NextValue
Next value of the setting. 
Definition: Structs.h:115
std::string ControllerVersion
Version of the server controller. 
Definition: Structs.h:49
Struct with a ManiaLink page answer. 
Definition: Structs.h:70
std::string CmdName
Name of the callvote. 
Definition: Structs.h:83
Struct with server status. 
Definition: Structs.h:60
int ServerPlayerId
Server player identifier. 
Definition: Structs.h:33
std::string Comment
Server comment. 
Definition: Structs.h:44
int MaxPlayers
Maximum number of players. 
Definition: Structs.h:45
std::string ApiVersion
API version (f.e. 2013-04-06). 
Definition: Structs.h:12
int Code
Current status code. 
Definition: Structs.h:62
Struct with server version information. 
Definition: Structs.h:10
std::string Command
Name of the callvote. 
Definition: Structs.h:103
Struct with a callvote ratio. 
Definition: Structs.h:91
Struct with a current callvote. 
Definition: Structs.h:80
std::string Name
Current status name. 
Definition: Structs.h:63
bool IsServer
Is server? 
Definition: Structs.h:28
int ConnectionUploadRate
Upload rate in Kbps. 
Definition: Structs.h:26
std::string Build
Build version (f.e. 2015-06-06_18_00). 
Definition: Structs.h:13
GameMode Mode
Current game mode. 
Definition: Structs.h:47
bool IsDedicated
Is dedicated server? 
Definition: Structs.h:27
std::string IPAddress
Player IP address. 
Definition: Structs.h:126
Struct with a current and next value. 
Definition: Structs.h:112
std::string CallerLogin
Player login who created the vote. 
Definition: Structs.h:82
Struct with a callvote. 
Definition: Structs.h:101
int ConnectionDownloadRate
Download rate in Kbps. 
Definition: Structs.h:25
std::string ClientName
Player client name. 
Definition: Structs.h:125
double Ratio
Vote passing ratio (between 0 and 1, -1 for disable). 
Definition: Structs.h:105
Struct with server information. 
Definition: Structs.h:41