36             case GameMode::Rounds:
 
   38             case GameMode::TimeAttack:
 
   46             case GameMode::Stunts:
 
   63             case GameMode::TimeAttack:
 
   65             case GameMode::Rounds:
 
Converts enum values into usable strings. 
Definition: GameMode.h:24
static std::string GetDediName(GameMode mode)
Converts enum value into usable Dedimania-accepted string (so only TA or Rounds - n/a if not Dedi-acc...
Definition: GameMode.h:59
static std::string GetName(GameMode mode)
Converts enum value into usable string. 
Definition: GameMode.h:32