36 case GameMode::Rounds:
38 case GameMode::TimeAttack:
46 case GameMode::Stunts:
63 case GameMode::TimeAttack:
65 case GameMode::Rounds:
Converts enum values into usable strings.
Definition: GameMode.h:24
static std::string GetDediName(GameMode mode)
Converts enum value into usable Dedimania-accepted string (so only TA or Rounds - n/a if not Dedi-acc...
Definition: GameMode.h:59
static std::string GetName(GameMode mode)
Converts enum value into usable string.
Definition: GameMode.h:32