6 #include "CallBacks/CallBackManager.h" 
    7 #include "Config/Version.h" 
    8 #include "Config/Config.h" 
    9 #include "Commands/CommandManager.h" 
   10 #include "Database/Database.h" 
   11 #include "Events/EventManager.h" 
   12 #include "GbxRemote/GbxRemote.h" 
   13 #include "Maps/MapList.h" 
   14 #include "Methods/Methods.h" 
   15 #include "Objects/Map.h" 
   16 #include "Objects/Player.h" 
   17 #include "Plugins/PluginManager.h" 
   18 #include "UI/UIManager.h" 
   19 #include "Utils/Logging.h" 
   20 #include "Utils/Time.h" 
   21 #include "Version/VersionChecker.h" 
SystemInfo systemInfo
Struct with system information. 
Definition: ManiaPP.h:83
Main class. 
Definition: ManiaPP.h:27
~ManiaPP()
Destructs the pointers in the main class. 
Definition: ManiaPP.cpp:26
sql::Connection * database
Contains database driver. 
Definition: ManiaPP.h:80
Manages the plugins. 
Definition: PluginManager.h:35
bool ConnectToServer()
Connects and authenticates with the server. 
Definition: ManiaPP.cpp:50
Handles communication with the ManiaPlanet server. 
Definition: GbxRemote.h:20
Handles the connection to the database. 
Definition: Database.h:17
Manages the user interface on the server (ManiaLinks). 
Definition: UIManager.h:17
void MainLoop()
Performing our tasks ... 
Definition: ManiaPP.cpp:171
Utility to print information to the console. 
Definition: Logging.h:13
void Terminate()
Disconnects the software from the server. 
Definition: ManiaPP.cpp:368
Reads and stores configuration information. 
Definition: Config.h:65
Config * config
Contains the configuration for the software. 
Definition: ManiaPP.h:66
Methods * methods
Server method caller. 
Definition: ManiaPP.h:76
ManiaPP()
Sets up the several variables needed to run the software. 
Definition: ManiaPP.cpp:3
bool ConnectToDatabase()
Connects and authenticates with the database server. 
Definition: ManiaPP.cpp:137
UIManager * ui
UI manager (ManiaLink). 
Definition: ManiaPP.h:77
Handles callbacks from the server. 
Definition: CallBackManager.h:29
Logging * logging
Contains functions to log information. 
Definition: ManiaPP.h:67
Struct with system information. 
Definition: Structs.h:21
Contains the maplist and a pointer to the current map. 
Definition: MapList.h:10
std::map< std::string, Player > * players
Contains the list of players currently on the server. 
Definition: ManiaPP.h:69
Contains all server methods and returns usable data types. 
Definition: Methods.h:14
Struct with server version information. 
Definition: Structs.h:8
void PrintServerInfo()
Prints information about the server. 
Definition: ManiaPP.cpp:162
EventManager * events
Contains the event manager. 
Definition: ManiaPP.h:72
void retrieveMapList()
Gets a list of current maps from the server. 
Definition: ManiaPP.cpp:290
MapList * maps
Contains the list of maps on the server. 
Definition: ManiaPP.h:70
CommandManager * commands
Contains the command manager. 
Definition: ManiaPP.h:75
ServerVersion serverVersion
Struct with server version information. 
Definition: ManiaPP.h:82
GbxRemote * server
Contains the connection with the server and its methods. 
Definition: ManiaPP.h:68
Database * db
Contains database connection and driver (needed on destruction). 
Definition: ManiaPP.h:79
void retrievePlayerList()
Gets a list of current players from the server. 
Definition: ManiaPP.cpp:194
Handles events (callbacks) from server to plugins. 
Definition: EventManager.h:15
PluginManager * plugins
Contains the plugin manager. 
Definition: ManiaPP.h:73
Manages the chat commands. 
Definition: CommandManager.h:14
CallBackManager * callbacks
Contains the callback manager. 
Definition: ManiaPP.h:74