1 #ifndef PLUGINMANAGER_H_ 
    2 #define PLUGINMANAGER_H_ 
   11 #include "../Config/Config.h" 
   12 #include "../Events/EventManager.h" 
   13 #include "../Commands/CommandManager.h" 
   14 #include "../Methods/Methods.h" 
   16 #include "PluginHandler.h" 
   57     void LoadPlugins(std::string pluginsFolder = 
"./plugins");
 
   75     std::map<std::string, std::string> 
discoverPlugins(std::string pluginsFolder);
 
   77     std::map<std::string, PluginInfo> 
plugins; 
 
   85 #endif // PLUGINMANAGER_H_ 
void InitializePlugins()
Calls all Init() functions in the plugins (called after loading all plugins). 
Definition: PluginManager.cpp:168
Manages the plugins. 
Definition: PluginManager.h:23
std::map< std::string, PluginInfo > plugins
Vector of loaded plugins. 
Definition: PluginManager.h:77
Manages the user interface on the server (ManiaLinks). 
Definition: UIManager.h:17
std::map< std::string, std::string > discoverPlugins(std::string pluginsFolder)
Disovers plugin (.so) files in the specified folder. 
Definition: PluginManager.cpp:180
Contains all information about a player in easy-to-use format. 
Definition: Player.h:11
Reads and stores configuration information. 
Definition: Config.h:67
void SetEventManager(EventManager *eventManagerPtr)
Sets the event manager to be used for callbacks. 
Definition: PluginManager.cpp:58
Contains the maplist and a pointer to the current map. 
Definition: MapList.h:10
Contains all server methods and returns usable data types. 
Definition: Methods.h:15
Controller * controller
Current instance of the controller. 
Definition: PluginManager.h:81
EventManager * events
Current instance of the EventManager. 
Definition: PluginManager.h:80
Definition: PluginHandler.h:27
~PluginManager()
Destructor closes all open plugins. 
Definition: PluginManager.cpp:39
Struct with all instances needed for plugins. 
Definition: Plugin.h:35
CommandManager * commands
Current instance of the CommandManager. 
Definition: PluginManager.h:79
PluginManager(Config *configPtr, Methods *methodsPtr, CommandManager *commandsPtr, std::map< std::string, Player > *playersPtr, MapList *mapsPtr, sql::Connection *databasePtr, UIManager *uiPtr, ServerInfo *serverInfoPtr)
Initializes the pointers the plugins need. 
Definition: PluginManager.cpp:3
PluginHandler * pluginHandler
Current plugin handler. 
Definition: PluginManager.h:82
void LoadPlugins(std::string pluginsFolder="./plugins")
Loads the plugins in the specified folder. 
Definition: PluginManager.cpp:65
Config * config
Current instance of the Config. 
Definition: PluginManager.h:78
Handles events (callbacks) from server to plugins. 
Definition: EventManager.h:15
Manages the chat commands. 
Definition: CommandManager.h:17
void DisplayPluginList(Player player)
Displays the plugin list to the admin. 
Definition: PluginsUI.cpp:3
Struct with server information. 
Definition: Structs.h:41